Tier 5 Towers

M3's Ideas Modified by DDTdestroyer2001
Dart Monkey

Juggermines $5500

Shoots juggermines that explode once they reach their pop limit.

Robo Monkey Egineer Riunion $50000

Shoots 9 darts at once. Ability transforms the 15 nearest dart monkeys into 1/3 Robo monkeys.

Tack Shooter

Rigel Ring $10000

Ring pops 3 layers, has a large range, and a faster attack speed.

Blade Factory $15000

Shoots at 3x speed. Blades pick up the velocity needed to pop leads. The ability shoots at 10x speed.

Sniper Monkey

MOAB Destroyer $25000

Pops 25 layers, does 2x damage to MOABs, and stunning affects ZOMGs

Super Supply Sniper $30000

Shoots 5x as fast as a 2|2, and ability summons $2000-$5000 cash.

Boomerang Monkey

Glaive Overlord $20000

Has 4 glaives orbitng. Range is slightly larger. Glaves orbiting now search for paths.

Hyper Charge $5000

Shoots 4x as fast as x/3. Ability lets it shoot so fast, that it actually knocks bloons back and shoots at 30x speed.

Ninja Monkey

Hidden Monkey, Crouching Ninja $9000

Shoots 30 at a time, and shoots 1 five giant shruiken volley every 5 volleys that explodes.

Astral Bombs $12000

Astral Bombs send bloons back, and have a bigger explosion. The ability weakens MOAB-class bloons by 75%

Bomb Shooter

Omega Seismic Bombs $9000

Bombs make bloons move backward for 5 seconds.

MOAB Obliterator $54000

Does 25x damage to MOABs. The ability destroys ZOMGs now and does 5500 HP to everything else.

Ice Monkey

Nano Frost $20000

Bloons are frozen so hard that it pops 2 layers, AND the viral frost affects half the screen

Kelvin Bomb $52000

Shoots Kelvin Bombs that can pop Lead. They have a freezing death explosion. Ability shoots a ground zero like Kelvin Bomb that freezes survivors for 15 seconds and slows survivors by 85%

Glue Gunner

Bloon Evaperator $100000

Does 25 damage per second. Glue is now blue.

Glue Coverer $25000

Splatter effects 213 bloons and can hit and cover MOAB-class bloons. Ability affects MOAB-class bloons, slows them down by 75%, and NEVER gets removed.

Monkey Buccaneer

Spectre Carrier $56000

Has small spectres that fire mortars every shot and the boat can now fire again.

Bloontonium Harpoon $6000

Affects ZOMGs and WOUSs with less than 20000 HP.

Monkey Ace

Spocktre $1000000

Vulcanizes bloons. This does 1337 damage per second.

Air Zero $60000

Shoots 24 darts. Ability does 5500 damage

Super Monkey

These things will kill EVERYTHING. (They may be more powerful than the Spocktre)

Pit of the Monkey Being $1500000

This thing is INSANE. It shoots a larger sun beam that is green. It incorporates every tower it sacrifices. It also enhances all towers in it's range with the strength of a 4/3 monkey village.

Main Artiticle: Pit of the Monkey Being/Sacrifices

Nightmare Terror $100000

Shoots 4 beams that can target separately of red plasma doing 22 damage per second. The ability does 5500 damage to everything in range.

Monkey Apprentice

Acid Rainfall $16000

Clouds surround the Apprentice raining down 3/1 dissolving glue.

Flaming Paths $15000

Flames surround the tower that can set bloons on fire. Ability Sends a pheinox that rains down 4 independitely firing streams of fire. Fire also surrounds the pheinox to do damage.

Monkey Village

Monkey City $120000

Every tower in the range is granted x5 cash per pop.

Monkey Quantum Lab $45000

All towers in range take up 10% less space. Ability triples the number of projectiles nearby towers have.

Banana Farm

Banana Cloner $80000

Summons 30 crates per round.

Banana Lotter $10000

Summons between 1000 and 5000 cash every 25 seconds

Can hold 100000 and has 20% interest

Mortar Tower

MOAB Mortars $50000

Mortars pop 10 layers and do a whopping 50 damage to MOAB-class bloons

Orbital Srike Beam $75000

Fires a beam at the target that does 5 damage every second. Ability now fires small beams all over the screen that stay for 4 seconds, and leave a plasma trail after.

Dartling Gun

Ray of Infinity $260000 

Shoots a blue ray that does 200 damage per second.

Hydra Rocket Complex $30000

Fires large rockets that have three stages of explosion. Ability fires 300 rockets.

Spike Factory

Infernal Spikes $20000

Infernal Spikes explode with the power of a 4|2 mortar and do tons of damage.

Super Storm $12000

Ability applies an even thicker layer of spikes. Spikes pop 21 bloons and do 10x damage to MOABs

Monkey Engineer

Miltary Engineer $20000

Engineers turn back time and make any bloons in range go back. Does not apply to MOABs.

Hyperclock $50000

Towers in range have shorter cooldowns. The ability makes them 10x faster

Bloonchipper

Bloon Swallower $60000

Does 426 damage ot MOABs per second and sucks them for 6 seconds.

Vacuum of Space $70000

Ability lasts twice as long and sucks bloons into space, doing 1 damage per second.

Heli-Pilot

Mini Sidewinder $5000

Has a small 2/3 dart ace flying beside the Heli.

Fires 9 Hydra Rocket Pods.

Machine gun fires lasers.

Chinook of Help $100000

Ability causes bloons to not cost lives for 16 seconds.

Monkey Sub

Bloontonium Research Sub $30000

Activate submerge to pop 2 layers, destroy bloon statuses, and reduce nearby cooldowns by 25%.

Before Strike Capability $133700 

Ability does 133700 damage, and missiles can pop black and zebra bloons.